TANNENBERG:
The Opening Guns, August 1914
(c)1978, Simulation Publications, Inc.


ADC2 Gameset by: Patrick Hirtle (pyhirtle@try-net.or.jp)
Produced by: John C. Kincaid (jkincaid@primenet.com)

Note: You must have ADC2 version 2.07 in order to play this gameset. 

These notes are intended to help you get the most out of this gameset. It is assumed that you already have a working knowledge of ADC2 and its mechanics. 

1. Map and Counters
The map and counters contain all the information found in the original game, thought the artwork has been changed. The various units and terrain symbols should be easily recognizable to owners of the original game, and in any event are identified in the unit and terrain info boxes.

Some of the map information, and the Fortress Weakened counter, are 'transparent' - they do not appear on the map, but can be viewed in the terrain or unit info boxes. This is to avoid map clutter. For example, the names of forests do not appear on the map, but they do appear in the terrain box at the bottom right of the screen when you place the cursor over the hex in question. The defense strength of fortresses is also indicated in this manner. Note: It's a good idea to enlarge the terrain info box by dragging it to the left prior to play - in some cases, the fortress defense strength will not otherwise be visible, in hexes that have a lot of terrain info - town name, rivers, forest, etc.

Class values for combat units are defined as follows: Attack-Defense-Movement-(Steps). There is also one Piece Value: Set-Up hex or Game Turn and Location of Entry.

Headquarter units are defined as Attack-Defense-Movement-Attack Shift-Command Value-Command Radius-Hero (denoted by an 'h')-(Steps) 

2. The .OPS Files
There are six scenarios included in this set: the four scenarios from the original game, plus two variants using the hidden unit capability of ADC2.

There are three players defined in the .OPS files - German, Russian First Army, and Russian Second Army - to allow three-player matches. The two Russian players are 'Allied,' so in two-player games the Russian player can log-in as either, and can control all the Russian units.

In the four standard scenarios, units are already on the map in their starting hexes; game markers, reinforcements and German Gruppen are located in force pools. There are also empty force pools for each of the German Gruppen - the German player can place his units in these pools, while representing the units on-map with the appropriate Gruppe marker. In the Free Set-Up Scenario, there are no units on the map - starting Russian and German units are in separate force pools.

3. The Hidden Variant Scenarios
There are two hidden variants. In Hidden Variant 1, German units appear on the map to the Russian player(s) as Gruppe (Iron Cross) symbols. They are revealed to the Russian player(s) either when a Russian infantry unit attacks them, or when a Russian cavalry unit moves adjacent.

In Hidden Variant 2, the German units do not appear on the map at all to the Russian player(s)! A German unit is only revealed when a Russian cavalry unit moves within two hexes of it, or when a Russian infantry unit moves adjacent.

This should give all those weak Russian cavalry units something useful to do...

Note: In the hidden scenarios, there is a fourth 'player' defined - Russian Cavalry. This is simply to allow different search radiuses for infantry and cavalry - all Russian players are 'Allied' and can be controlled by a single player.

Note: In both of these variants, there are no German Gruppen markers used. 


I think that's it. I hope you enjoy using this set. If you have any problems or questions, or if you find any errors/omissions, please contact me at the e-mail address above and I will respond very quickly.


